#131: Python 3 has issues (over on GitHub)
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Brian #1: PEP 581 (Using GitHub issues for CPython) is accepted
- PEP 581
- The email announcing the acceptance.
- “The migration will be a large effort, with much planning, development, and testing, and we welcome volunteers who wish to help make it a reality. I look forward to your contributions on PEP 588 and the actual work of migrating issues to GitHub.” — Barry Warsaw
Michael #2: Replace Nested Conditional with Guard Clauses
- Deeply nested code is problematic (does it have deodorant — err comments?)
- But what can you do? Guard clauses!
- See Martin Fowler’s article and this one.
# BAD! def checkout(user): shipping, express = ,  if user is not None: for item in user.cart: if item.is_available: shipping.append(item) if item.express_selected: express.append(item) return shipping, express
# BETTER! def checkout(user): shipping, express = ,  if user is None: return shipping, express for item in user.cart: if not item.is_available: continue shipping.append(item) if item.express_selected: express.append(item) return shipping, express
- Vinko Kodžoman
- Some of course items:
- Some I’m warming to:
- type hinting
- And those I’m really glad for the reminder of:
from enum import Enum, auto class Monster(Enum): ZOMBIE = auto() WARRIOR = auto() BEAR = auto() print(Monster.ZOMBIE) # Monster.ZOMBIE
built in lru_cache: easy memoization with the
@lru_cache(maxsize=512) def fib_memoization(number: int) -> int: ...
extended iterable unpacking
>>> head, *body, tail = range(5) >>> print(head, body, tail) 0 [1, 2, 3] 4 >>> py, filename, *cmds = "python3.7 script.py -n 5 -l 15".split() >>> cmds ['-n', '5', '-l', '15'] >>> first, _, third, *_ = range(10) >>> first, third (0, 2)
Michael #4: The Python Arcade Library
- Arcade is an easy-to-learn Python library for creating 2D video games. It is ideal for people learning to program, or developers that want to code a 2D game without learning a complex framework.
- Minesweeper games, hangman, platformer games in general.
- Check out Sample Games Made With The Arcade Library too
- Includes physics and other goodies
- Based on OpenGL
Brian #5: Teaching a kid to code with Pygame Zero
- Matt Layman
- Scratch too far removed from coding.
- Using Mu to simplify coding interface.
- comes with a built in Python.
- Pygame Zero preinstalled
- “[Pygame Zero] is intended for use in education, so that teachers can teach basic programming without needing to explain the Pygame API or write an event loop.”
- Initial 29 line game taught:
- naming things and variables
- mutability and fiddling with “constants” to see the effect
- functions and side effects
- state and time
- interactions and mouse events
- Article also includes some tips on how to behave as the adult when working with kids and coding.
Michael #6: Follow up on GIL / PEP 554
- Has the Python GIL been slain? by Anthony Shaw
- multithreading in CPython is easy, but it’s not truly concurrent, and multiprocessing is concurrent but has a significant overhead.
- Because Interpreter state contains the memory allocation arena, a collection of all pointers to Python objects (local and global), sub-interpreters in PEP 554 cannot access the global variables of other interpreters.
- the way to share objects between interpreters would be to serialize them and use a form of IPC (network, disk or shared memory). All options are fairly inefficient
- But: PEP 574 proposes a new pickle protocol (v5) which has support for allowing memory buffers to be handled separately from the rest of the pickle stream.
- When? Pickle v5 and shared memory for multiprocessing will likely be Python 3.8 (October 2019) and sub-interpreters will be between 3.8 and 3.9.
- PyCon 2019 videos are available
- So grateful for this. Already watched a couple, including Ant’s awesome talk about complexity and wily.
- pytest and hypothesis show up in the new Pragmatic Programmer book.
- MK → Waiter: Would you like coffee or tea? Programmer: Yes.